ReferenceTime is the time that the viewer is using to calculate statistics like frames/second etc, so you can think of it as the internal realtime clock and you generally don't want to touch it. SimulationTime is the time that updateVisitors will see, so things like animated nodes are evaluated at this time. You can use this to change the speed of playback of an evolving scene using viewer->frame(my_time) in your main frame/event loop.
-Drew On 5/8/07, Doug McCorkle <[EMAIL PROTECTED]> wrote:
Hello, I noticed that there is a new member function in the framestamp class called setSimulationTime. What is the the difference between setSimulationTime and setReferenceTime? I could not tell the difference from the osgviewer code. Thanks for the help. Doug _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- Drew Whitehouse ANU Supercomputer Facility Vizlab _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/