Hi Marcus,

For render to texture examples have a look at the osgprerender
example.  The basic principle is that you create an osg::Camera and
set it up to take a picture of a subgraph into a texture, this
approach is often called RenderToTexture or RTT.

FYI, The 1.9.x series of the OSG has an osgShadow library with support
for shadow mapping.

Robert.

On 5/16/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
Hello,

can somebody explain me this class a little bit more detailled, because
I have draw my scene twice from different points of view and I don't
know how to do it till know. After the first draw, I want to clear
everything because I just need some information of the scene which I
will store in a texture ( it's for shadow mapping ;) )

Thanks,
Marcus

--
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Marcus Fritzen                  E-mail: [EMAIL PROTECTED]
University Koblenz              Mobil:  +491786867360
Triererstr. 105, 56072 Koblenz,
HIWI FB4 Herr Jackel
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