Hi Belthil,

If the culling is working well (thanks to a well partitioned and
balanced octree layout of the scene graph), the small frustum should
be have a small number of drawables in it, while the large far frustum
will have many points in it.

Robert.

On 5/22/07, belthil <[EMAIL PROTECTED]> wrote:

Well, my scene is already partitionned. Those 80000 points are divided into
about 320 drawables. And those drawables are from the creation of an octree.
So maybe i think i just have to accept the cull rate. I'm just afraid when i
will have billions of points in my scene. But this depthPartition is just
what i was looking for, so i will have to think about that problem. I thank
you again!

Belthil


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