Hi Belthil, If the culling is working well (thanks to a well partitioned and balanced octree layout of the scene graph), the small frustum should be have a small number of drawables in it, while the large far frustum will have many points in it.
Robert. On 5/22/07, belthil <[EMAIL PROTECTED]> wrote:
Well, my scene is already partitionned. Those 80000 points are divided into about 320 drawables. And those drawables are from the creation of an octree. So maybe i think i just have to accept the cull rate. I'm just afraid when i will have billions of points in my scene. But this depthPartition is just what i was looking for, so i will have to think about that problem. I thank you again! Belthil Créez votre adresse électronique [EMAIL PROTECTED] 1 Go d'espace de stockage, anti-spam et anti-virus intégrés. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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