Hi Robert and Anders, Yup. libxml2 is what I'm linking in. So is the solution to update collada dom? Ouch. I was hoping to be able to just use the installer for this "easy update" rather than the brute force route and building collada dom...Oh well. biv
On 5/23/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Gerrick, I guess we'll need to all the linking of the xml lib used in the COLLADA CMakeLists.txt file. I think its libxml2, but haven't yet check up. CMake probably already has a find package for this. Robert. On 5/23/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote: > Hi all, > I'm having trouble building the collada plugin on windows. I'm using the svn > version of osg and am aware of the cmake build support of > the plugin. I modified the project files to work correctly but during > linking, I receive unresolved symbol (_xmlFree) from the daeLIBXMLPlugin. > I did a quick google and some others were able to resolve this by using the > static version of libxml2 but that was unsuccessful as well. (If you are > familiar with dev studio it was the issue where libs are built with > conflicting Code Generation settings). Anyway, has anyone else > successfully built the collada plugin on windows? Have any suggestions on > resolving this? We have a model that is animated and we'd like to export > it to collada and read it into osg. > Thanks > biv > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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