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Weitz, Andrew C. wrote:
> What do you mean by "TexEnvCombine::INTERPOLATE actually takes 3
> arguments"?  Isn't INTERPOLATE an argument to the setCombine_RGB
> function?  I must be missing something...
> 
>
The INTERPOLATE function in the combiner has 3 inputs.

You are interpolating between two values, Operand0_RGB and Operand1_RGB.
What controls the interpolation? Operand2_RGB. Hence my suggestion to
use the alpha channel of your projected texture to control the
interpolation.

Tim
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