> >Is it a no-op if the > > threading model is SingleThreaded? > > Yes indeed.
So, from the way I read the original poster's problem, he could still experience a crash in the SingleThreaded case, because his own separate thread is changing the scene graph out from under the Viewer while OSG is processing the old scene graph. In addition to stopThreading(), I'd think he would also need to block or gate his separate thread so that it only swaps out the scene graph after draw() completes and before update() starts. Or is this not necessary because of reference counted memory? -Paul _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/