Hi Stephan, Did the multi-threading used to work? I.e. when you first implementated GraphicsWindowCarbon.
Right now I don't really have any clues to why the multi-theaded operations isn't working for you. Later today I'll reconfigure my machine mulit-head and see if I can gleen anything. Robert. On 5/24/07, Stephan Huber <[EMAIL PROTECTED]> wrote:
Hi Robert, Robert Osfield schrieb: > Exactly with threading models are causing problems now? SingleThreaded works DrawThreadPerContext + CullDrawThreadPerContext doesn't work (dead lock when closing a window) CullThreadPerCameraDrawThreadPerContext doesn't start up properly, the windows are created, but deadlock occurs before showing the first frame. I tried to debug the issue today, but with no luck. If you have any pointers where to start I'll try my best the next days. Stephan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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