Hi all. I am new to osg and i would like to make an animated scene based on a simulation, but don't know if its there a way to control the simulation time from a global access point. I have noticed the FrameStamp::getSimulationTime() method wich is called by the AnimationPathCallback:
double time = nv->getFrameStamp()->getSimulationTime(); But i really don't know where this simulation time comes from, and the difference with getReferenceTime(). Thanks to everybody in advance. -- Enrique...
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