Hi all.

I am new to osg and i would like to make an animated scene based on a
simulation, but don't know if its there a way to control the simulation time
from a global access point. I have noticed the
FrameStamp::getSimulationTime() method wich is called by the
AnimationPathCallback:

double time = nv->getFrameStamp()->getSimulationTime();

But i really don't know where this simulation time comes from, and the
difference with getReferenceTime().

Thanks to everybody in advance.

--
Enrique...
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