Not sure why the optimizer crashed but with the second issue I had the same problem on my home computer and found that the pixel description needed to have PFD_DOUBLEBUFFER defined. Once I added this I was able to see the object but without it all I had was a blue background for the window. Please check to make sure that your pixel description has this defined (located in the MFC_OSG.cpp file). I know that the latest subversion contains this change. As for the last issue; I have also seen this (on my home pc, it is intermittent) and believe it is a threading issue (trying to close the window before all threads have exited) and I don't have much experience with threading so I would have to rely on the community to get into the code and figure out how to fix the issue. Thanks, Mike
________________________________ From: [EMAIL PROTECTED] on behalf of Miguel Martinez Sent: Mon 5/28/2007 3:49 AM To: osg users Subject: [osg-users] about the osgViewerMFC example Hi all, I have the 1.9.5 OSG release, and testing the osgViewerMFC example I have found several problems: - When loading a model, optimizer.optimize crashes - When I comment this line, the program runs correctly but when I load a file, I dont see the model, just an empty scene. - When I close the app, the program crashes in CMDIChildwindow::MDIDestroy() I'm using VC.NET 2003. Am I the only one with this problem ? Am I doing something wrong ? Can someone post another more stable example using MFC's ? thanks ! // Miguel Martinez _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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