Hello there !!

I'm playing a bit with this new viewer and noticed a strange behavior :

under windows, when I use a default fullscreen viewer I receive all key
events normally in a GUIEventHandler I added to my Viewer, but, if I try to
build a windowed viewer, adding the following code:

   {
       osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
osg::GraphicsContext::Traits;
       traits->x = 50;
       traits->y = 50;
       traits->width = 640;
       traits->height = 480;
       traits->windowDecoration = true;
       traits->doubleBuffer = true;
       traits->sharedContext = 0;

       osg::ref_ptr<osg::GraphicsContext> gc =
osg::GraphicsContext::createGraphicsContext(traits.get());


       osg::ref_ptr<osg::Camera> camera = new osg::Camera;
       camera->setGraphicsContext(gc.get());
       camera->setViewport(new osg::Viewport(0,0, traits->width,
traits->height));
       GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
       camera->setDrawBuffer(buffer);
       camera->setReadBuffer(buffer);

       // add this slave camra to the viewer, with a shift left of the
projection matrix
       //viewer.setCamera(camera.get());

       viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
       viewer.setCameraWithFocus(camera.get());
   }


(taken mainly from osgwindows sample...)
then my GUIEventHandler is not receiving the Key_Up, Down , Left and Right
events (at least !) any more... :-( (but is still receiving normal ascii
keys like 'a' or 'q' for example)... any idea what I'm missing ?

Manu.
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