Marcus Fritzen wrote:
> file ( ... new osg::texture2d( osgDB::readimagefile(...) ) ). This
> texture I attach with a stateset to the geode. Now I want to blend just
> the texture. I can blend the whole geode, but I don't know how to blend
> just the texture.

Could you be a bit more specific what you mean by 'blend just the
texture'?  Is the texture on a separate piece of geometry that you want
to blend?  Or are you looking for ways to blend the texture with the
underlying material/color?

/Ulrich
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