Not sure what the problem might be at this point.  I was having the same
issues with osgviewerMFC but once I added PFD_DOUBLEBUFFER to the pixel
descriptor things started rendering correctly for me.  I am also using
the osgviewerMFC as a starting point for a more advanced application and
I have not had any issues with rendering.  

If you running the osgviewerMFC example do you also get the flickering?

Mike
 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cole, Charles
E. (LARC-B702)[GENEX SYSTEMS]
Sent: Monday, June 11, 2007 8:51 AM
To: osg users
Subject: RE: [osg-users] Problems converting from SceneView to osgViewer

Mike,

Yeah, I do specify PFD_DOUBLEBUFFER in the pixel format descriptor.  It
just appears to me that the render context is not being set (or
transferred to the osgViewer object) correctly for some reason.  I do
use the 'inheritedWindowData' property of the GraphicsContext::Traits as
in the osgviewerMFC example.  This may not be the case at all, but it
certainly has that "feel".

Thanks.

chuck

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Hartman, Michael W. (MSFC-
> NNM06AA05Z)[PEOPLETEC]
> Sent: Monday, June 11, 2007 9:42 AM
> To: osg users
> Subject: RE: [osg-users] Problems converting from SceneView to
osgViewer
> 
> Charles,
> 
> Did you make sure that you specified Double Buffer on the Pixel
> Description for your window that you are trying to render to?  To see
> how to do this, please look at osgviewerMFC -> MFC_OSG.cpp -> class
> instantiation function.
> 
> Let me know if this helps.
> 
> Mike Hartman
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Cole,
Charles
> E. (LARC-B702)[GENEX SYSTEMS]
> Sent: Monday, June 11, 2007 8:28 AM
> To: osg users
> Subject: [osg-users] Problems converting from SceneView to osgViewer
> 
> I'm having a hard time converting my existing application from OSG
v.1.2
> to v.1.9.x/2.0.  I use my own rendering window and have previously
used
> the SceneView class for handling the rendering.  So, what I'm trying
to
> do is convert my current implementation to use the osgViewer class.
> Unfortunately, this has become a more difficult task than I had
> envisioned.
> 
> I've gone through the examples, specifically the osgviewer examples,
and
> for reasons that I haven't been able to trace down yet, I haven't been
> able to produce a proper view with the osgViewer class.  The most
> applicable example in my case is the osgviewerMFC example, and when I
> replicate that as much as possible, all I get is a window with the
blue
> background (and strobes like a buffer swapping issue).  I fear that
> there is just something simple that I'm missing (as is the usually the
> case), but I can't for the life of me spot what it is.  I was hoping
> that the weekend off would help me with this, but no such luck.  :-(
> 
> On the FAQ page, there's an example of how to use the
osgUtil::SceneView
> class to render OSG in an existing window
> (http://www.openscenegraph.com/osgwiki/pmwiki.php/FAQ/FAQ#faq_34).  My
> code is almost identical to that provided in this FAQ.  I've been
unable
> to find something similar for using osgViewer.  So, my question is, is
> there a similar "how-to" at this point for using the new osgViewer
class
> in this way?  Or is there any advice that someone can give me on my
> conversion?
> 
> I realize that much of the effort now is focusing on getting v.2.0
> ready, so any help with this issue would be greatly appreciated.
> Thanks.
> 
> chuck
> 
> _____________________________________
> Charles E. Cole (Chuck), ConITS Team
> 130 Research Drive
> Hampton, VA  23666
> E-mail: [EMAIL PROTECTED]
> 
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