Hi, when I write my scene with
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFile("MyScene.osg");
osgDB::writeNodeFile(*scene.get(), "MyScene_copy.osg");
it also looses all textures. Even texture paths gets lost. Changing to
*.ive doesn't solve the problem. What did I do wrong?
Tommes
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