On Tue, 2007-06-12 at 11:56 -0400, Robert Nitti wrote:
> Hi --
> 
> 'Picking' creates an osg::LineSegment that will intersect your scene...
> all the way through.  So if you have (for example) a box shape, and you
> are picking one side, it's very possible (in fact, almost certain,
> unless you've done something special to prevent it) that the list of
> pick items will return the opposite side to you also; so you are correct
> Jeremy in saying that you can pick the same "object" twice.
> 
> I've created my own post-filter to clean-up the list of drawables and
> geodes so that I don't treat them twice.

Is this code you would have permission to post here or attach to a
response? :) I'd be very interested to see optimized versions of such an
operation...

> I hope this helps.
> 
> Thanks
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L.
> Moles
> Sent: Tuesday, June 12, 2007 10:59 AM
> To: osg users
> Subject: Re: [osg-users] Pick
> 
> On Tue, 2007-06-12 at 16:52 +0200, [EMAIL PROTECTED] wrote:
> > Dear All
> > I implemented a Picking function...
> > In order to debug the picking function I simply print in monitor the
> id of the picked drawable.
> > 
> > The problem is that the picking function is called two time for each
> mouse click.
> 
> I don't think your picking function is getting called twice--I think
> you're seeing the same object twice in your pick results, which is
> something I'm running into myself. I just started learning picking this
> weekend, so I'm not 100% sure what's going on, but perhaps someone else
> will be able to chime in and help us both.
> 
> I originally suspected this had something to do with having a 2D HUD
> Camera in my scene, but I don't think that's it.
> 
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