Hi,

how does the output (.osg) look like? Are the textures you are using mentioned 
at all in it?

El Miércoles 13 Junio 2007, Tommes escribió:
> Hi,
>
> in case, my last message got overlooked, I post it once again:
> When I write my scene
>    osg::ref_ptr<osg::Node> scene = osgDB::readNodeFile("cow.osg");
>
> with
>    osgDB::writeNodeFile(*scene.get(), "cow_copy.osg");
>
> all textures got lost, even texture paths. Changing to *.ive as
> recommended in a previous post doesn't solve the problem. What could
> be the reason for this? What did I do wrong?
>
> Any advices appreciated.
> Tommes


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