On 6/13/07, Catherine Peloquin <[EMAIL PROTECTED]> wrote:
Hi Robert,
Thanks for the quick reply!
That looks like exactly what I need. One question, though--how do I "get"
the parent node? I do not want my users to have to select it.
Can't answer this, it ain't my app :-)
If its a pure OSG quest, how to get parent node, given a child then
use getParents() to get the list of parents. But really the question
is so open ended I can't give a proper answer, it all depends on how
you've set up your application, your scene graph, what exactly you
intend to save etc.
Robert.
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