Jonathan Richard schrieb:
I Stephan, is it other call to do between the calling of
drawable->dirtyDisplayList() and the calling of the sceneView->Draw()?
I tried it and it is still not working. The color are not updated. I
tried drawable->setSupportsDisplayList(false) too and I have the same
result. Thank you for your help.

My update color function is called between the cull and the draw call.

You should call the color-function before cull and draw. Some general tips: try increasing the loglevel of your app (setNotifyLevel), and/or try to save your scene as .osg and inspect the output, if your new colors are written out, or, even better, show us some more code.

I do change color of my geometries all the time and had no problems.

Stephan


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