Hello,
 I have another small question regarding textures and texture objects.

is there a possibility to know what is the current texture object that is
bound?

I need it since I render to FBO and I want to read it using to
Image::readFromCurrentTexture. In order to be sure that the "Current
Texture" is the one attached to the FBO as the color buffer, I call the bind
of the osg::TextureObject that correspond to the ContextID.
something like:
texture.getTextureObject(contextID)->bind();

The problem is that the call to the bind function, really slows down the
rendering (from ~200Hz down to ~110Hz).
I thought to check if the texture objects needs binding and only if so, call
the bind.

thanks,
 Guy.


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