Hello again,
so I played a little bit with the settings in osgShadow and disabled the
cullface, now it looks much better ;) as you exspect it should look like!
@ robert: Why there is this cullface in the osgShadow::ShadowMap::init()
at all?
Marcus Fritzen schrieb:
Hello,
can somebody tell me where these holes ( see attached picture, example
one marked ) came from? The left picture shows the scene from the
lightsource point of view ( corresponding to the shadow map ).
Normally when I now compare the depth from my eye point of view with
the corresponding one in the shadow map the marked place should be
shadowed, shouldn't it? I am a little bit confused, please help me ;)
Marcus
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Marcus Fritzen E-mail: [EMAIL PROTECTED]
University Koblenz Mobil: +491786867360
Triererstr. 105, 56072 Koblenz,
HIWI FB4 Herr Jackel
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