Hello again,

so I played a little bit with the settings in osgShadow and disabled the cullface, now it looks much better ;) as you exspect it should look like!

@ robert: Why there is this cullface in the osgShadow::ShadowMap::init() at all?

Marcus Fritzen schrieb:
Hello,

can somebody tell me where these holes ( see attached picture, example one marked ) came from? The left picture shows the scene from the lightsource point of view ( corresponding to the shadow map ). Normally when I now compare the depth from my eye point of view with the corresponding one in the shadow map the marked place should be shadowed, shouldn't it? I am a little bit confused, please help me ;)

Marcus


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Marcus Fritzen                  E-mail: [EMAIL PROTECTED]
University Koblenz              Mobil:  +491786867360
Triererstr. 105, 56072 Koblenz, 
HIWI FB4 Herr Jackel
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