Catherine Peloquin wrote:
Hello all,
I am trying to visualize the mesh produced by the
BinaryMask3dMeshSource in
OpenGL. I ran the filter, retrieved the mesh points by using a point
iterator, then saved the points to a text file. The iterator is as
follows:
MeshType::ConstPointer mesh = meshSource->GetOutput();
PointsContainer::ConstPointer points = mesh->GetPoints();
PointsConstIterator itr = points->Begin();
PointsConstIterator end = points->End();
while( itr != end )
{
PointType point = itr.Value();
double x = point[0];
a_file << x<<" ";
Perhaps you're loosing precision when writing to file, because of some
default precision set for the output stream. Do the numbers in the file
look any good?
Paul
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