Catherine Peloquin wrote:

Hello all,

I am trying to visualize the mesh produced by the BinaryMask3dMeshSource in
OpenGL.  I ran the filter, retrieved the mesh points by using a point
iterator, then saved the points to a text file. The iterator is as follows:
 MeshType::ConstPointer mesh = meshSource->GetOutput();
 PointsContainer::ConstPointer points = mesh->GetPoints();

 PointsConstIterator itr = points->Begin();
 PointsConstIterator end = points->End();
      while( itr != end )
       {
       PointType point = itr.Value();
       double x = point[0];
           a_file << x<<" ";

Perhaps you're loosing precision when writing to file, because of some default precision set for the output stream. Do the numbers in the file look any good?

Paul


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