On 6/21/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
>  viewer->getCamera()->setProjectionMatrixAsLookAt(..);
for me this function not exists. Perhaps you meant
setViewMatrixAsLookAt?

Yes setViewMatrixAsLookAt() :-)


When I use this, nothing changes for me. My
camera is still the normal viewer camera position. I tried this with

If you have a camera manipulator registers with the viewer then it'll
set the view matrix on each frame for the camera manipulator, so
whatever you set on the camera will be overriden - the manipulator
doesn't know that about the changes you've made.

If you want a manipulator then just set the position of the
manipulator directly, if you always way to set the view matrix
yourself then simply don't register a manipulator and just set the
view matrix in the main frame loop, or via a update callback.

Robert.
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