Thank you very much Robert !
Seems I was reading the 1.9.6 Doxygen Doc :S
I can't find the OSG-2.0 Documentation, where is it?
my 1.9.6 /doc folder has it, but the 2.0 hasn't o_O
At openscenegraph.org seems still the 1.2 doc.
Robert Osfield escribió:
Hi Miguel.
On 6/21/07, Miguel Martinez <[EMAIL PROTECTED]> wrote:
Hi all, whe using osgProducer::Viewer I setup the default lighting
like this
viewer->setUpViewer( osgProducer::Viewer::STATE_MANIPULATOR|
osgProducer::Viewer::SKY_LIGHT_SOURCE);
What is the SKY_LIGHT_SOURCE equivalent for osgViewer ??
The osg::View class that osgViewer::Viewer inherits from (via
osgViewer::View) provides the following methods for control of default
lighting:
/** Options for controlling the global lighting used for the
view.*/
enum LightingMode
{
NO_LIGHT,
HEADLIGHT,
SKY_LIGHT
};
/** Set the global lighting to use for this view.
* Defaults to headlight. */
void setLightingMode(LightingMode lightingMode);
/** Get the global lighting used for this view.*/
LightingMode getLightingMode() const { return _lightingMode; }
/** Get the global light.*/
void setLight(osg::Light* light) { _light = light; }
/** Get the global lighting if assigned.*/
osg::Light* getLight() { return _light.get(); }
/** Get the const global lighting if assigned.*/
const osg::Light* getLight() const { return _light.get(); }
So you can do:
viewer.setLightingMode(osg::View::SKY_LIGHT);
To add the StateSetmanipulator you do:
viewer.addEventHandler( new
osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet())
);
While this is a little more verbose than the old osgProducer::Viewer,
the new osgViewer::Viewer is much more configurable than the old
viewer.
Robert.
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