Hi Joseph, There isn't any code that sets the NodeMask on a slave in core osg or osgViewer, so I'm a bit confused by your assertion.
Could you explain specifically what lines of code you are talking about. Robert. On 6/21/07, Sullivan, Joseph (CDR) <[EMAIL PROTECTED]> wrote:
Hello, Congrats on 2.0! In trying to update some code to stock 2.0 (not SVN) I noticed that in the viewer.addSlave( slaveCamera,…) method the slaveCamera's node mask will be reset to match the default viewer camera's nodemask. You can achieve slaves with independent nodemasks, but only if you set the mask after the call to viewer.addSlave(). Is the intended behavior (behaviour)? Thanks, Joe _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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