Hi Shuxing Xiao, I have run osgviewerQT cow.osg and get a cow that isn't quite the correct size but not as different as yours. osgviewerQT now uses osgViewer::GraphicsWindowEmbedded and osgViewer::Viewer which is probably where the difference comes from.
Could you provide full modified code to illustrate the problem you've had with trying to override the projection matrix. Robert. On 6/23/07, Shuxing Xiao <[EMAIL PROTECTED]> wrote:
Hi, all: I was using simplerviewerQT4, and everything works fine. but after upgrade to osgviewerQT(without changing anything else), the default aspect ratio of project matrix seem incorrect. But I don't know where to set it, I tried to add the following code in the initializeGL() and resizeGL() method in the ViewerQT class, but nothing changes. "getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width)/static_cast<double>(height/2), 1.0, 1000.0);" The attachments are the result of before and after the upgrade. PS: the status and help handler in the osgviewerQT are really cool. ------------------------------------------------------------------------------ Shuxing Xiao 3rd Floor, First Teaching building, State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China TEL: 86-13588493677 Email & MSN: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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