Hello, some time ago I have posted a fix for Win32Thread (it must have been lost). Threads were created using CreateThread(, which have caused some problems with the c run-time library in our application (e.g. crashes when calling getEnv()). Now it uses _beginthreadex() instead of CreateThread() to ensure that the c-runtime is initialized correctly for a multithreaded environment.
See the attached file. Thanks, Daniel
Win32Thread.cpp
Description: Win32Thread.cpp
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