I am having problems getting osgLua to work properly with osg2.0 using Visual Studio 8.
We have used the osgLua with success for a while now compiled against an older version of osg (1.2.0-200702112325). I have been trying for a few days to upgrade to osg2.0 but keep dumping into runtime problems. It seems to crash in different places each time I try but it seems like there could be some problems with the introspection wrappers and the osgLua. The wrappers seems to be working as the introspection example runs just fine and the osgLua works fine with the example code provided. Our lua scripting engine (based on osgLua) works fine for simple scripts but run into trouble when we try and build a scene using more complex osg types. My initial guess would be that there is something wrong with the type system but the debugging information is limited and this could just be a side effect of another problem. I am currently backtracking the osg dev releases to try and isolate the problem but figured I would check here if some of you have run into the same problem or could perhaps have an idea about what the problem is. Cheers, Frode Aarstad
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