I am having problems getting osgLua to work properly with osg2.0 using
Visual Studio 8.

We have used the osgLua  with success for a while now compiled against an
older version of osg (1.2.0-200702112325). I have been trying for a few days
to upgrade to osg2.0 but keep dumping into runtime problems. It seems to
crash in different places each time I try but it seems like there could be
some problems with the introspection wrappers and the osgLua.

The wrappers seems to be working as the introspection example runs just fine
and the osgLua works fine with the example code provided. Our lua scripting
engine (based on osgLua) works fine for simple scripts but run into trouble
when we try and build a scene using more complex osg types. My initial guess
would be that there is something wrong with the type system but the
debugging information is limited and this could just be a side effect of
another problem.

I am currently backtracking the osg dev releases to try and isolate the
problem but figured I would check here if some of you have run into the same
problem or could perhaps have an idea about what the problem is.

Cheers,


Frode Aarstad
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