Hi All, This summer and well in to the Autumn I'll be doing a lot of work on the VirtualPlanetBuilder project, this project is building on the osgTerrain/osgdem code that was in OSG-1.2. Details about the now separate project can be found at:
Main project page: http://www.openscenegraph.com/projects/VirtualPlanetBuilder Development plans: http://www.openscenegraph.com/projects/VirtualPlanetBuilder/wiki/DevelopmentPlans Back in Feburary I moved all the old osgTerrain/osgdem and GDAL code out of the core OSG but kept the old unix build system, and made a 0.9.0 release. Today I ported the VirtualPlanetBuilder project across to using CMake exclusively, the port across mainly involved copy and pasting CMake files from the core OSG across into VPB and then ammending/removing/adding where appropriate. Things now compile cleanly under Linux. As I only have Linux dev machines here I'll need other people to test it out, fingers cross CMake will do its magic and we'll have a clean Windows build and all the rest of the OSG will fall in line easily :-) Once we have VPB working well on the main OSG platforms I'll tag a 0.9.1, then go for a couple of rev's of dev versions making sure that things work OK across the platforms, I'll then make a 1.0 release, hopefully in the next week or two. VPB is much smaller than the OSG so it shouldn't require much work compared to the OSG. Once VPB-1.0 is out I'll will turn to do a lot of design work on VPB, and steadily start introducing a new framework that will initially sit along side the old DataSet classes, but then once it fully functioning will replace them completely. There will also be replacements for osgdem. Thanks in advance for you help in getting 1.0 ready :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
