Hi,
I had the same problem. In spite of my having the folder osgPlugins-2.0.0
inside the lib folder and its being in the system path, examples didn´t manage
to find the plugins. Finally I included the path of osgPlugins-2.0.0 to the
system path and it worked.
Maider
Robert Osfield <[EMAIL PROTECTED]> escribió: Hi Charles,
I'm not a window users so I'll have to do provide some general details
that might help you.
First up is that the plugins will be found in a directory
osgPlugins-2.0.0 which should be off the bin or lib directories. If
this isn't in the directory your running from then you'll need so the
system library path to this directory so the OSG can locate where this
directory is. Alternatively you could set the OSG_LIBRARY_PATH
variable to where the osgPlugins-2.0.0 is to help the OSG find it.
Robert.
On 6/27/07, Charles Neveu wrote:
> I built osg 2.0 for VisualStudio 7.1 but I'm having problems running the
> examples. I'm guessing it has something to do with finding the plugins...
>
> I get the following error when I run osganimate:
> "The procedure entry point ?setUseVertexBufferObjects@
> [EMAIL PROTECTED]@@[EMAIL PROTECTED] could not be located in the dynamic link
> library
> osgd.dll
> The console reads "Warning: Could not find plugin to read objects from file
> "glider.org".
>
> (osgd.dll is in the same directory as the executable)
>
> osgautotransform
> console:
> Warning: Could not find plugin to read objects from file "C:\Program
> Files\OpenSceneGraph\data\fonts\arial.ttf".
> on exit:
> Run-Time Check Failure #0 - The value of ESP was not properly saved across a
> function call. This is usually a result of calling a function declared with
> one calling convention with a function pointer declared with a different
> calling convention.
> (this breaks into crt0dat.c line 463: ExitProcess(status); )
>
> I get similar errors with other examples.
>
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> _______________________________________________
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> http://www.openscenegraph.org/
>
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