First: Thanks for the fast answer! Second: > One possibility is to extend ProxyNode to do load compilation in a background thread.
I'm not familiar with the ProxyNode class. Is load compilation a built in feature or did I have to do it by hand? If it's a by hand job I would be happy about a small guideline how to do, because I have very poor experiences in OpenGL. Greetings, -- Andreas Richter _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
