On 6/28/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hmm, I assumed the far, near, and side culling flags culled the geometry,
not clipped it?

Yes the view frustum side just doing culling of whole nodes and
geometry leaves.

Clipping happens but as part of OpenGL clipping to the viewport, which
just so happens to coincide with the frustum sides, so perhaps this is
where confusion may have arisen.

Robert.
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