On 6/28/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hmm, I assumed the far, near, and side culling flags culled the geometry, not clipped it?
Yes the view frustum side just doing culling of whole nodes and geometry leaves. Clipping happens but as part of OpenGL clipping to the viewport, which just so happens to coincide with the frustum sides, so perhaps this is where confusion may have arisen. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
