HI Wangmiao,

I'd recommend not using lots of separate SceneView's yourself, its a
low level class that needs to be too easily misused if you don't know
its workings.

Instead look to using osgViewer::Viewer and an RTT Camera for the FBO.
See the osgprerender and osgdistortion examples in 2.0 for example
that demonstrate how things can easily be mixed.

Robert.

On 6/29/07, wangmiao <[EMAIL PROTECTED]> wrote:
hello:
 I meets a Problem when use two seneviews .     I use one sceneview for render into the 
window,another render into an fbo .But the problem is after  the pass : "render into 
fbo" runed, some texture missing when render to main window........But the texture 
pointer still exist in it's position ,but can't be used both for rendering or save to a 
file. What may cause the situation???Can anyone give me some suggestions?
                  Thanks alot .
                                                          wangmiao
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