HI Wangmiao,
I'd recommend not using lots of separate SceneView's yourself, its a
low level class that needs to be too easily misused if you don't know
its workings.
Instead look to using osgViewer::Viewer and an RTT Camera for the FBO.
See the osgprerender and osgdistortion examples in 2.0 for example
that demonstrate how things can easily be mixed.
Robert.
On 6/29/07, wangmiao <[EMAIL PROTECTED]> wrote:
hello:
I meets a Problem when use two seneviews . I use one sceneview for render into the
window,another render into an fbo .But the problem is after the pass : "render into
fbo" runed, some texture missing when render to main window........But the texture
pointer still exist in it's position ,but can't be used both for rendering or save to a
file. What may cause the situation???Can anyone give me some suggestions?
Thanks alot .
wangmiao
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