Hi Eric,

On 6/30/07, E. Wing <[EMAIL PROTECTED]> wrote:
So one concern before I move on. Somebody suggested to me that an
additional problem may be that the OSG source does not appear to the
GL_DYNAMIC_DRAW_ARB and GL_STREAM_DRAW_ARB which is what I'm probably
after. (I'm a newbie to VBOs, so I'm very trusting of this.) Grepping
through the source, these two constants appear in the OSG 2.0 source,
but they are commented out. I believe my usage case reflects the
STREAM classification. Should I be concerned that this is commented
out. Would activating these commented out types be difficult?

I did do benchmarking with the various options but did find any
difference in performance. I guess some drivers it might make a
difference.

So I am not doing geometry deformation. I am displaying a continuous
live stream of data as it comes in so I cannot programmatically
transform the data as far as I know so I don't think there is anything
useful I can do with shaders here. (If there is, I would be interested
in hearing more about it.) The information I'm getting on VBOs is that
is essentially like DMA to the video card and it was intended for the
very kind of thing I am trying to do (hence the DYNAMIC and STREAM
values).

VBO's is what you want for sure.

Just reviewing the code I can see that I haven't expose the options
for setting the _usage parameter, I've now add this so you can try
setting the usage on the VBO directly as per the OpenGL options for
usage.

Robert.
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