Hi All,

I have a program which draws hundreds of thousands of points on the screen 
(particles) which all change positions every frame.  Right now I'm using a 
Vertex Array and updating the array every frame in my application.  I was 
wondering if in my case Vertex Buffer Objects would be any faster?  What do I 
need to do to tell OpenSceneGraph to map the Vertex Array into graphics card 
memory so I can test out if VBOs are any faster? 
setUseVertexBufferObjects(true) didn't work, and it actually stopped drawing 
any points on the screen when I enabled it.

Any ideas?

Thanks,

Crezy
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