Hi RJ,

On 7/2/07, RJ <[EMAIL PROTECTED]> wrote:
But i am still wondering what does these features intend to do,
By multiple layers do you mean that on a given height field we can
enable or disable different textures during runtime, for example i have
two images one shows the population density on heighfield and other is a
regular landsat image of the same height filed then by using this
feature i can create my database with two layers one with each texture
and then can switch between these images during runtime.

Multiple layers means multiple colour layers which maps to multiple
texture units being used.

osgTerrain is principally a framework for runtime rendering support
for terrain data, so switch between data will be possible if supported
by the TerrainTechnique used to the render the terrain.  Its early
days for osgTerrain so we only have GeometryTechnique so far which is
brute force approach to rendering a height field.  GeometryTechnique
will support dynamic update of the layers, but doesn't right now.

Robert.
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