Hi

I would like to draw a simple 2d box around a moving object -

my first idea was to calculate the screen coordinates of the bounding box of
the object and use a draw callback to draw the lines; I 've found: screenPos
= worldPos * inverseModelView * projection; but when I use:

osgViewer::View getCamera()->getGraphicsContext
()->getState()->getModelViewMatrix(), the matrix is always the identity
matrix

Is there another (a better) solution or what do I wrong ? How can I get the
matrix to calculate the screen coordinates ?


Thanks

Dieter





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