I notice that, even in the SVN trunk, osg::State::setVertexPointer
doesn't check if the new vertex pointer is the same as the one that's
already set (the check is commented out). My application is getting some
significant overhead because glVertexPointer is called by every
Geometry, even though many of them share the same vertex array pointer.

Is there a reason why setVertexPointer doesn't check for this? I
searched the mailing list archives and ChangeLog but didn't see any
discussion.

Thanks,
--
Bryan Thrall
FlightSafety International
[EMAIL PROTECTED] 
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