I notice that, even in the SVN trunk, osg::State::setVertexPointer doesn't check if the new vertex pointer is the same as the one that's already set (the check is commented out). My application is getting some significant overhead because glVertexPointer is called by every Geometry, even though many of them share the same vertex array pointer.
Is there a reason why setVertexPointer doesn't check for this? I searched the mailing list archives and ChangeLog but didn't see any discussion. Thanks, -- Bryan Thrall FlightSafety International [EMAIL PROTECTED] _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/