Hi Robert,
Tomorrow morning I will send it to you.
Regards
Harash
Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Harash,
Could you please send a modified example that reproduces this problem.
Robert.
On 7/4/07, Harash Sharma wrote:
> Hi Robert,
>
> I was trying the luminance component drawing and came across a strange
> problem.
>
> 1. An osgViewer::View object is added to osgViewer::CompositeViewer.
> 2. The GraphicsContext is created using createGraphicsContext for given
> traits.
> 3. Used View::GetCamera()->setGraphicsContext
>
>
> Under the following three conditions, the RTT camera created, actually draws
> to the screen and to the texture attached:
>
> 1. Texture Internal Format set to GL_LUMINANCE
> 2. Texture Rendering Camera Viewport set.
>
> I modified the osgDistortion Example to incorporate the above requirements
> and was able to reproduce the problem -- Monochrome Scene rendered in
> specified viewport and Colored scene rendered at (0,0) with the size equal
> to the specified texture size. The moment I make the Texture Internal format
> GL_RGBA, everything becomes normal. The same happens if I remove the
> association of GraphicsContext with View (removing the createGraphicsContext
> statement itself).
>
> I don't know if this really is a bug or something wrong in my
> understanding. I am really very sorry for troubling you in your busy
> schedule every now and then. I really appreciate your sound support. Please
> bear with me. Thanks........
>
>
> Regards
>
> Harash
>
>
>
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