Okay : I read the mail archives and found something on this subject : a
valid GL context must be active to prevent this error from happening... in
this case, for example, if I have a main thread with its GL context
displaying the 3D world, AND I absolutely don't want to use this thread to
due stuff like image rescaling, how can I (is it even possible ?) build a gl
context in my auxiliary thread with no window support at all ?

Manu.


2007/7/5, Emmanuel Roche <[EMAIL PROTECTED]>:

Hello there...

I've just noticed I cannot rescale my images in the conditions I want: I'm
using an auxiliary thread to execute "scripts" and in this script if I try
to call scaleImage on a just loaded picture I always have an openGl error :
"not enough memory"... ! except that this is not acceptable : I have a lot
of memory ! And this scale operation works when I use java+jogl to start my
software and display a 3D window (but even in this case, the scripts are
executed in an auxiliary thread with no GL context....

Does anybody understand what may be happening ?...

Thanks for your help !

Manu.

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