Okay : I read the mail archives and found something on this subject : a valid GL context must be active to prevent this error from happening... in this case, for example, if I have a main thread with its GL context displaying the 3D world, AND I absolutely don't want to use this thread to due stuff like image rescaling, how can I (is it even possible ?) build a gl context in my auxiliary thread with no window support at all ?
Manu. 2007/7/5, Emmanuel Roche <[EMAIL PROTECTED]>:
Hello there... I've just noticed I cannot rescale my images in the conditions I want: I'm using an auxiliary thread to execute "scripts" and in this script if I try to call scaleImage on a just loaded picture I always have an openGl error : "not enough memory"... ! except that this is not acceptable : I have a lot of memory ! And this scale operation works when I use java+jogl to start my software and display a 3D window (but even in this case, the scripts are executed in an auxiliary thread with no GL context.... Does anybody understand what may be happening ?... Thanks for your help ! Manu.
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