On Tue, 2007-07-10 at 22:01 +0100, Himar Carmona wrote:
>   Thanks for the response.
>  
>  As you have seen, there is a real interesting in the community to
> have some toolkit for developing GUI in OSG. 
>  
>   Just an idea: What if you also consider doing it on 3D?  Something
> like a planar object that you can make sensible to mouse and keyboard
> events. Well, just an idea. :)

To be honest, it already kinda' works this way. :) Basically, you add a
WindowManager object to your scene, and it does the housekeeping.

If the WindowManager is added to a Camera set in 2D Orthographic mode,
everything works as intended. If it's added directly to the viewer it
still works (kinda), though the code makes some assumptions about view
and produces weird behavior. I'll try and make a video of this tomorrow,
it does end up being relatively neat. :) (i.e., an interface "widget"
painted on a spinning cube, etc.)

>   Keep moving...
> 
>  
> 
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