HI Crhistophe, You'll need to step through all the tiles, loading each one in turn, the using a custom NodeVisitor traverse through the loaded subgraph to find the StateSet's that contain Textures then do with them what you will. Look at src/osgUtil/Optimizer.cpp for inspiration on the NodeVisitor front.
Robert. On 7/11/07, christophe loustaunau <[EMAIL PROTECTED]> wrote:
Hello, I have generated a database with osgdem, and I need to find all the texture. I know all the texture are .dds file include in the .ive file. But how can I extract them from the .ive file ? Or how can I generated with osgdem only the .dds file and not the .ive ? If someone have an idea it will be helpfull ! Thanks ! Christophe Loustaunau _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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