On 7/16/07, Karl Heijdenberg <[EMAIL PROTECTED]> wrote:
Hello again,
Thanks for your reply!
I have now tried the suggestions concerning both preDrawCallback and
osg::Operation and they result in the same behaviour. I still get one
context with correct terrain textures and one with black textures.
Everything else in the scene shows up as expected in both contexts.
When using the osg::Operation I had to add the operation after
viewer.realize(), otherwise it wasn't performed.
What to try next?
I'm sorry I don't know what's wrong.
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