Osmand is now almost perfect, but for me the rendering is one of 3 weakest 
points. The other 2 are route calculation (mainly it's speed) and lack of 
online services (for example collecting data from drivers and using them 
for routing).

Regarding routing, it is not just the speed which is bad also the lack of 
any 3D visualisation. For example look how good maps look in this 
navigation: 
https://play.google.com/store/apps/details?id=com.generalmagic.magicearth 
or buildings rendering here: http://osmbuildings.org/

Switching to Qt is the right choice IMO. They even have ready to use map 
solution (at least as an inspiration). Some sources for information are 
here: 
http://blog.qt.io/blog/2017/03/09/provisioning-openstreetmap-providers-in-qtlocation/
 
and 
http://blog.qt.io/blog/2016/10/04/customizable-vector-maps-with-the-mapbox-qt-sdk/

Another advantage I can see is the fact, that the developers won't have to 
care which 3D rendering engine must be used. Qt will automatically pick 
OpenGL, Vulkan or whatever else is available.

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