On 25-Mar-2009, at 14:15, Roger Howard wrote:
> The talk around here about this is along the lines of "WTF are they
> smoking?". Since details on the tech are scarce, there's some  
> withholding
> of judgment - but even assuming everything else works without a  
> hitch, how
> the heck do they address i/o lag when everything you do has to  
> roundtrip to
> a remote box that's actually running the game.


Yep, lots of questions about this.  If it wasn't someone with some  
cred like Perlman, I'd simply dismiss this as a lot of marketspeak in  
search of VC.

A 1MB plugin to play high-end games on a low-end machine?

He's smoking crack, isn't he?

-- 
Clarke's Law: Sufficiently advanced technology is indistinguishable
        from magic

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