On 25-Mar-2009, at 14:15, Roger Howard wrote:
> The talk around here about this is along the lines of "WTF are they
> smoking?". Since details on the tech are scarce, there's some
> withholding
> of judgment - but even assuming everything else works without a
> hitch, how
> the heck do they address i/o lag when everything you do has to
> roundtrip to
> a remote box that's actually running the game.
Yep, lots of questions about this. If it wasn't someone with some
cred like Perlman, I'd simply dismiss this as a lot of marketspeak in
search of VC.
A 1MB plugin to play high-end games on a low-end machine?
He's smoking crack, isn't he?
--
Clarke's Law: Sufficiently advanced technology is indistinguishable
from magic
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