I agree that it is different, but I don't agree that it is necessarily
harder. Essentially you can write out an arbitrary part of the visual tree
as an image file (using your choice of formatting/encoding) in about 5 lines
of code.

>From a size/learning curve point-of-view WPF is about the same size (in
terms of # of public members and classes) as WinForms 2.0 and ASP.NET 2.0
put together.

Have fun
Joseph

On Wed, Mar 24, 2010 at 8:22 AM, Greg Keogh <[email protected]> wrote:

>  Hi Paul et al, the tip you gave me led to the correct sample code to
> convert my drawing elements into images, to save the on the clipboard and as
> files.
>
>
>
> I must say, the way this works in WPF compared to the old GDI days is
> startlingly different. The use of classes like RenderTargetBitmap,
> BmpBitmapEncoder and BitmapFrame.Create() are obscure to say the least. To
> figure out how to do this without specific clues and examples might have
> taken hours.
>
>
>
> More and more classes, abstraction, traps, tricks and obscurity. Why is it
> all getting so hard?
>
>
>
> Greg
>
> _______________________________________________
> ozwpf mailing list
> [email protected]
> http://prdlxvm0001.codify.net/mailman/listinfo/ozwpf
>
>
_______________________________________________
ozwpf mailing list
[email protected]
http://prdlxvm0001.codify.net/mailman/listinfo/ozwpf

Reply via email to