Off the top of my head, you could look at using the completed event on one storyboard to kick off the next one.
Found some stuff on that here; http://msdn.microsoft.com/en-us/library/system.windows.media.animation.timeline.completed.aspx I'll leave a more exhaustive search to you :) cheers, Stephen On Fri, Jan 14, 2011 at 10:11 AM, Peter Maddin <[email protected]> wrote: > Just been learning about WPF storyboards. > The animations I have seen all focus on one control (button, textbox, image > etc). > > At CodeProject there is an article about an animated download user control > http://www.codeproject.com/KB/WPF/WPFDownloadAnimationCtrl.aspx > > I was wondering if there was a better way to handle this using storyboards > and not use a timer. > For this to happen when one storyboard ends for a an ellipse, I need the > next in sequence to start for the next ellipse. > Is this possible? If so how do you trigger the next storyboard when the > previous has finished? > When at the last one, one needs to cycle back to the first until one needs > to stop any that have started. > > Sorry if this is a very simple question but I am still learning this stuff. > > Regards Peter > > > _______________________________________________ > ozwpf mailing list > [email protected] > http://prdlxvm0001.codify.net/mailman/listinfo/ozwpf > > _______________________________________________ ozwpf mailing list [email protected] http://prdlxvm0001.codify.net/mailman/listinfo/ozwpf
