Off the top of my head, you could look at using the completed event on
one storyboard to kick off the next one.

Found some stuff on that here;
http://msdn.microsoft.com/en-us/library/system.windows.media.animation.timeline.completed.aspx

I'll leave a more exhaustive search to you :)

cheers,
Stephen

On Fri, Jan 14, 2011 at 10:11 AM, Peter Maddin <[email protected]> wrote:
> Just been learning about WPF storyboards.
> The animations I have seen all focus on one control (button, textbox, image
> etc).
>
> At CodeProject there is an article about an animated download user control
> http://www.codeproject.com/KB/WPF/WPFDownloadAnimationCtrl.aspx
>
> I was wondering if there was a better way to handle this using storyboards
> and not use a timer.
> For this to happen when one storyboard ends for a an ellipse, I need the
> next in sequence to start for the next ellipse.
> Is this possible? If so how do you trigger the next storyboard when the
> previous has finished?
> When at the last one, one needs to cycle back to the first until one needs
> to stop any that have started.
>
> Sorry if this is a very simple question but I am still learning this stuff.
>
> Regards Peter
>
>
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