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Today's Topics:

   1. Re: Beta version (nitro...@gmail.com)
   2. Re: (no subject) (JOSE PEZ)


----------------------------------------------------------------------

Message: 1
Date: Tue, 4 Oct 2011 15:42:07 -0500
From: nitro...@gmail.com
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] Beta version
Message-ID: <4487eec1-8695-4310-a505-7a04a779c...@gmail.com>
Content-Type: text/plain;       charset=us-ascii

Wo Wo Wo leaked version of what? peer review?

On Oct 4, 2011, at 10:13 AM, Stephan Vandenborn <cosmicma...@gmail.com> wrote:

> It's not so bad but everyone has to be aware that when there's a leaked 
> version they have to either uninstall or update when i release this.
> 
> cd
> Op 4/10/2011 17:09, Cory De La Torre schreef:
>> Oh shit mang my bad, I dun linked this all up on facepunch already. :smith:
>> 
>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com>  wrote:
>>> Well as said before the RC is now in some ppl's hand (on my steam
>>> friendslist) I just want to avoid massive complaints about the update
>>> that is going to be breaking the sounds for the game for sure when you
>>> have this "old" version. So I'm no longer giving out anything until i
>>> can correctly patch the campaign to meet the updated dlc settings if it
>>> would be required.
>>> 
>>> sv
>>> Op 4/10/2011 1:44, Eugenio Roman schreef:
>>>> I am in!
>>>> 
>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn
>>>> <cosmicma...@gmail.com>wrote:
>>>> 
>>>>> Hello,
>>>>> 
>>>>> Regarding the beta version of my campaign i've been sending out: I would
>>>>> like to stress that there will probably a newer version for release with
>>>>> some fixes and with updated internal changes to make it work better
>>>>> withthe
>>>>> portal 2 dlc is out. So please don't spread or leak this as a "good"
>>>>> version.
>>>>> 
>>>>> Especially in the area of soundscripts that I use to better distinguish
>>>>> sounds as music and background because you can assign channels for it, i
>>>>> need to use my own game_sounds_manifest.txt to tell the game to use my
>>>>> campaign's script. This will without a doubt conflict when they add new
>>>>> standard sounds to the game and I'm gonna have to update mine to reflect
>>>>> this accordingly to not have any "no sound" glitches for the users.
>>>>> Either
>>>>> that, or let's hope they made it perfectly pluggable like in l4d2 where
>>>>> the
>>>>> game will read custom map based soundscripts (it doesn't seem to do that
>>>>> now).
>>>>> 
>>>>> Let's just test internally for now
>>>>> 
>>>>> sv
>>>>> 
>>>>> 
>>>>> ______________________________**_________________
>>>>> P2mapper mailing list
>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com>
>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
>>>>> 
>>>> 
>>> 
>>> _______________________________________________
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>>> 
>> 
> 
> 
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------------------------------

Message: 2
Date: Wed, 5 Oct 2011 14:39:02 +0200
From: JOSE PEZ <josepe...@hotmail.es>
To: <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] (no subject)
Message-ID: <col121-w6052dd80750283d118a5b5ca...@phx.gbl>
Content-Type: text/plain; charset="iso-8859-1"


Hi there:

Well, if you own whatever steam game, you can get the SDK tools in steam 
library, instead of "showing" games, choose show tools.

Select it from there. If you are interested in portal2 maps making, the tool is 
the "Portal 2 Authoring Tools - Beta"

That's all.

Regards

> From: pingl...@comcast.net
> Date: Mon, 3 Oct 2011 20:07:22 -0400
> To: P2mapper@list.valvesoftware.com
> Subject: [P2mapper] (no subject)
> 
> Hello! Trying to start making maps. Where can you get an editing program?
> 
> 
> () ()
> ( '.' )
> (")_(") 
> Cake?
> 
> 
> 
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