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To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper or, via email, send a message with subject or body 'help' to p2mapper-requ...@list.valvesoftware.com You can reach the person managing the list at p2mapper-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of P2mapper digest..." Today's Topics: 1. cube & tractor beam bug (John) ---------------------------------------------------------------------- Message: 1 Date: Sun, 2 Sep 2012 16:41:19 +0700 From: John <johnl...@gmail.com> To: p2mapper@list.valvesoftware.com Subject: [P2mapper] cube & tractor beam bug Message-ID: <CAEn1a2UKPN0wPPcxg3nPFT_LSUce6-EXg9rrce+Cv+P=61z...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Hello, I've noticed a bug in the collision behaviour of prop_weighted_cube. Normally cubes have a collisiongroup of 24 which changes to 23 when held by the player, or for the first 2 seconds of travelling in a prop_tractor_beam. If the cube enters the tractor beam while not held by the player and is then grabbed within 2 seconds, it has collisiongroup 24 which is incorrect. If the cube is then dropped on the ground, it will have collisiongroup 23 which means the player can now walk through the cube without colliding with it. This state cannot be fixed by the player picking up and dropping the cube, but it can be fixed by portaling a tractor beam to do the same. Does anyone know of any workaround that can be achieved with Hammer? Is there a better place to report this bug? Thanks. ------------------------------ _______________________________________________ P2mapper mailing list P2mapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper End of P2mapper Digest, Vol 16, Issue 1 ***************************************