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Today's Topics:

   1. cube & tractor beam bug (John)


----------------------------------------------------------------------

Message: 1
Date: Sun, 2 Sep 2012 16:41:19 +0700
From: John <johnl...@gmail.com>
To: p2mapper@list.valvesoftware.com
Subject: [P2mapper] cube & tractor beam bug
Message-ID:
        <CAEn1a2UKPN0wPPcxg3nPFT_LSUce6-EXg9rrce+Cv+P=61z...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hello,
I've noticed a bug in the collision behaviour of prop_weighted_cube.
Normally cubes have a collisiongroup of 24 which changes to 23 when held by
the player, or for the first 2 seconds of travelling in a
prop_tractor_beam. If the cube enters the tractor beam while not held by
the player and is then grabbed within 2 seconds, it has collisiongroup 24
which is incorrect. If the cube is then dropped on the ground, it will have
collisiongroup 23 which means the player can now walk through the cube
without colliding with it.
This state cannot be fixed by the player picking up and dropping the cube,
but it can be fixed by portaling a tractor beam to do the same.
Does anyone know of any workaround that can be achieved with Hammer?
Is there a better place to report this bug?
Thanks.


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End of P2mapper Digest, Vol 16, Issue 1
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