I thought about that when I wrote my message. He didn't say using the
poll call... he used the word polling, which every place I have been has
always meant "polling" and not event level programming.

Beating a dead horse until he is dead again...
Chaz

Daniel Stutzbach wrote:
> I think you are confusing polling with calling poll().  Despite the
> name, poll() does not do polling.  It blocks until one of a set of
> file descriptors becomes ready, then tells you which ones.  select()
> does the same thing with slightly different semantics.  poll() is
> good.  Polling, on the other hand, is almost always bad.
> 
> On 10/30/06, Lemon Obrien <[EMAIL PROTECTED]> wrote:
>> "polling" -- polling is a good thing with p2p; LimeWire is trying to do
>> polling; it reduces the number of threads...if you do one for udp,
>> another
>> for tcp, and another for network maintance, you already have three
>> threads
>> running; not even counting inteface...or any thread you'll have to
>> spawn to
>> do udp transfers, or searches...
>>
>> yes i know "polling" is not the attractive way to create a
>> server...but...in
>> this case; i believe it's preffered.
>>
>> just my opinion.
>>
>> "Chaz." <[EMAIL PROTECTED]> wrote:
>> I think your are confused about ACE. It might be single threaded but it
>> doesn't using polling. Instead it uses event based scheduling and state
>> machines. It is a very sophisticated, low overhead system. Check it out
>> before "dissing" it.
>>
>> In the python arena Twisted is a single thread, event passed framework
>> and the BitTorrent client is written using it. I have also written an
>> application using it that have 5 services running at once and is a very
>> sophisticated p2p application (supporting multiple requests at once).
>>
>> The reason I mentioned ACE at the start of all this was to point out you
>> can really make a sophisticated, high performance application without
>> much effort.
>>
>> Chaz
>>
>> Lemon Obrien wrote:
>> > you're speaking to people who have 15 years plus experience...i
>> > persoannly started coding professionally in 92, two years before the
>> > internet.
>> >
>> > abstraction layer. abstraction layer...if it took a whole team to
>> create
>> > ACE, Twisted, Whatever,...with years of testing...well; that's probably
>> > a case where too many cooks are in the kitchen...and after looking at
>> > ACE architecture...not to be harsh; but it looked disorganized; and
>> > seemed to suck...plus someone mention "single threaded" p2p and
>> "single"
>> > threaded systems don't mix.
>> >
>> > anyway...i don't believe in following rules laid down by IT people who
>> > do nothing but sit in cubicles.
>> >
>> > */Antoine Pitrou /* wrote:
>> >
>> >
>> > Le jeudi 26 octobre 2006 à 12:28 -0700, Alex Pankratov a écrit :
>> > > But average Linux/Windows coder with a good understanding of language
>> > > standards (assuming C/C++) should be able to produce non-UI
>> > abstraction
>> > > layer *much* faster than it would take him to learn something like
>> > ACE.
>> >
>> > Wow, it's a joke right?
>> >
>> > I can't help thinking how tedious it must be to workaround all the
>> > various subtleties of each platform's network stack, API, threading
>> > semantics etc. There is a reason why people decided to write ACE,
>> > Twisted, apr... in the first place.
>> >
>> > Not to mention that software like ACE or Twisted has been in use and
>> > actively maintained for years, and chances are they make the right
>> > decisions in a lot of places. Not because their designers are genious,
>> > but because they have actually been tested and fixed to work correctly
>> > in a *lot* of situations.
>> >
>> > What are the odds that an "average Linux/Windows coder" would be
>> able to
>> > come up with the right decisions at the first attempt to code an
>> network
>> > abstraction library? At what cost?
>> > Perhaps "average coder" has a special meaning in your mouth, because I
>> > can't imagine how your claim can be realistic.
>> >
>> > Oh and by saying "Linux/Windows", you already leave out the BSDs, MacOS
>> > X, and various other OS flavours (embedded stuff, etc.).
>> >
>> >
>> > > Project leader who pushed for using ACE had no better option
>> > > than to suggest purchasing paid support from ACE people.
>> >
>> > And how is that a problem exactly? Does your in-house "average coder"
>> > work for free?
>> >
>> > If the same bug had occurred with an in-house developed library, who
>> > could you have paid to solve the problem?
>> > Answer: nobody, because nobody outside knows your library, and the guy
>> > who coded is an "average coder" by your own words, so he would have a
>> > very hard time debugging bizarre, erratic threading issues.
>> >
>> > The very fact that you could find someone to fix that - probably
>> > specific or exotic - problem is highly positive.
>> >
>> > regards
>> >
>> > Antoine.
>> >
>> >
>> > _______________________________________________
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>> >
>> >
>> >
>> >
>> > You don't get no juice unless you squeeze
>> > Lemon Obrien, the Third.
>> >
>> > http://www.tamago.us
>> >
>> >
>> >
>> ------------------------------------------------------------------------
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>>
>> You don't get no juice unless you squeeze
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>>
>> http://www.tamago.us
>> _______________________________________________
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>>
> 
> 


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