> The main thing I use the simulator is to verify that an application will > work at scale and with churn. The tap interface lets you see every > message sent/received. So, you can determine messages/second per node > and latency.
The latency here is in simulation time > It depends what you want to do, for some tasks, I recall that it can run > at real-time with 100K nodes. It's the memory that ultimately leads to > the limitation. Would be nice to have a distributed version of the simulation so that it could scale up to millions of nodes. Most or almost all distributed simulators i see are packet-level. Haven't seen many distributed overlay simulator yet. Anh. _______________________________________________ p2p-hackers mailing list [email protected] http://lists.zooko.com/mailman/listinfo/p2p-hackers
