> The main thing I use the simulator is to verify that an application will
> work at scale and with churn.  The tap interface lets you see every
> message sent/received.  So, you can determine messages/second per node
> and latency.  

The latency here is in simulation time

> It depends what you want to do, for some tasks, I recall that it can run
> at real-time with 100K nodes.  It's the memory that ultimately leads to
> the limitation.

Would be nice to have a distributed version of the simulation so that it
could scale up to millions of nodes. Most or almost all distributed
simulators i see are packet-level. Haven't seen many distributed overlay
simulator yet.

Anh.








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