On 9/10/07, Alex Pankratov <[EMAIL PROTECTED]> wrote: > You may want to have a look at hypercube topology. For a cloud > of 2^N nodes, each node is going to have N connections and the > path between any two nodes will be N hops maximum.
Hypercube is not a bad idea, but it gets messy on the edges and it's really difficult to visualize in your mind. With spheres you have all this "Earth" analogies that you can follow and its a bit easy on your metal 3D renderer :) > Hypercube get a bit tricky when the number of nodes is not a > power of two. Also rebuilding the cube when nodes are joining > or leaving is not a trivial task. I rest my case. Gustavo Carreno > > _______________________________________________ > p2p-hackers mailing list > [email protected] > http://lists.zooko.com/mailman/listinfo/p2p-hackers > -- Gustavo Carreno --- http://batxman.wordpress.com < If you know Red Hat you know Red Hat, If you know Slackware you know Linux > _______________________________________________ p2p-hackers mailing list [email protected] http://lists.zooko.com/mailman/listinfo/p2p-hackers
